The rebels, rather than racking up kills, have to capture and defend several points of interest across the map. While the scope of the conflict is the same for the Rebels as the encroaching Empire, the objectives are very different. It's like herding womp ratsĮxpectations only derail when fighting against the Dark Side. The same goes for those fighting as the Imperials in Walker Assault. Anyone who's played a Battlefield game in the last decade or so will feel right at home in its more milquetoast modes. Of course, that's probably the minority of the game's potential audience. If the chunkier weapons and armor of the PlayStation 2-era Battlefronts were your last point of reference for this sort of game, things will definitely feel just a little bit "off." The standard Battlefield formula of walk, get shot, respawn, and repeat is very much in play. Your character is also incredibly fragile in that "modern military shooter" kind of way. How well you do - or in most cases how long you survive - largely depends on how good you are at spotting enemies at a distance.
![star wars battlefront generator events star wars battlefront generator events](https://static.wikia.nocookie.net/battlefront/images/6/66/Sheild_interior.jpg)
But it also means that engagements with any weapon tend to occur at the mid-to-long ranges common to DICE's other shooter series. Weapons have next to no recoil, which makes sense, given that they fire lasers rather than lead. In comparison to those two " Battlefield in space” modes, Walker Assault feels alien and exciting. There's little need for coordination with your partner in those early waves, reducing the necessary tension to basically nonexistent. Survival, which only goes to six of 15 promised waves at this point, is a touch too easy, and rather dry as a result. The deathmatch mode is objectively the most balanced and competitive of the three. The 16-player competitive deathmatch and wave-based survival for up to two players are both the sort of modes you should probably expect in any shooter at this point. The other two modes on offer in the beta feel obligatory by comparison. The Rebels, on the other hand, play a very different game, where a very difficult mix of coordination and timing are key to success. The Empire only needs to run out the clock while their iconic AT-AT walkers plow through the Alliance's all-important shield generator. Rebel allies and Imperial stormtroopers vie for control in a very non-canonical version of The Empire Strikes Back's snowbound encounter.īut the conflict is decidedly asymmetrical. It's the showpiece of the lot, keeping in the tradition of countless Hoth missions in countless Star Wars games before this one. That's mostly thanks to "Walker Assault," one of three scenarios currently available to beta players.
![star wars battlefront generator events star wars battlefront generator events](https://gamefabrique.com/screenshots2/ps2/star-wars-battlefront-06.big.jpg)
So far, though, it's mostly the do-gooder Rebel Alliance that does the dying. It's an exit that feels more staged than gruesome, and Star Wars: Battlefront captures this micro-drama and more brilliantly in its open beta. But each passing is commemorated with a shower of sparks and a Wilhelm scream. It's a common one, what with their plastic armor being about as good at stopping lasers as plastic dinnerware. The death of a stormtrooper is a production.